An extemely different experience of a new production about texturing. The character was purchased and downloaded from online without any textures and shaders. I redesigned the context and the narrativity to present a new story. First, there were some parts of modeling that needed to fix in Maya. Then plenty of details were sculpted by ZBrush, such as dragon's squamas, skin pores, stitches, cloth textures, scars, and dust. Then the displacement maps were exported from ZBrush to paint the skin and the armors in Mari and Substance Painter. Finally, created the hair with XGen in Maya and composted everything to render.